Amities - An Introduction - What Are Amities?
Quick note if you're looking for the full list of Amities please scroll to the bottom of this page or click here.
Leading you in this new adventure is the new NPC named Pythia, an Oracle of Elysium, here to help the Lost Souls and Memories come to rest. Pythia informs us that the lands around us are dense with memories of fallen and lost peoples, and that hunting down these memories allows us to restore balance in the land by containing it in artefacts, called “Amities”. She then gives us a consumable item called a Diluted Mnemonic (DM), which can bring an area’s memories to the surface, allowing us the player to hunt these memories down and completing the hunt restores the spiritual balance of the area - which in turn rewards us with an Amity. These Amities can be equipped in a new equipment slot in each loadout, and can have varying interesting effects on your abilities in combat, in short opening up a huge new range of build possibilities for us! Getting Started - How to find your first Amity
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IntroductionWelcome to the guide on the Unfelled questline! Released in late March 2022, this overrode the old questline (the Aftermath questline). If you played before this, you have to start the Unfelled questline at the very beginning. Finding lower tier monsters and bosses can be a pain, so here’s a neat little guide to help! Most quests will be split into two sections - new and experienced. If you’re a new player, look at the new section. If you’re returning, and something like Tier 9 or Tier 10, look at the experienced section. Use the outline of this document to jump between quests quickly.
If you’d just like a quick list of all quests (SPOILERS!), look at this spreadsheet. Also note, all of these will be spoilers for the questline. Read these line-by-line if you’d like to avoid being spoiled, or, I dunno, don’t read this. Note from Shabbash: Huge thank you to Konq for writing up this legendary questing guide and also for permission to upload to this site. Introduction
Orna features a number of buildings available to either construct ourselves as players or indeed find out in the wild. For the first couple of years of Orna’s life we could only really build similar buildings to what we’d find in the wild such as shops and bestiaries, making our home towns more like shopping malls for dowsing rods and monster remains. The only unique building initially was the Keep, where we could invest some gold and store items and followers. Then Odie introduced refineries and jewellers into the game for us to build, at a maximum of one per area. However, the biggest update to constructible buildings came during early 2021 where a handful of useful buildings became available for players to build in our origin towns only. The buildings genuinely make our origin town feel more like a town, especially when you start receiving villagers to live in your residences! It makes your town feel more alive. This update is commonly known as the origin town update for obvious reasons, and it brought some really awesome features to the game that cater to both new and established players. In this Orna Legends guide we’ll take a look at all these new origin town buildings, detail their functions and why players will look to construct these, as well as sharing opinion on when players should consider building these and what to prioritise. Orna players have always known that experience and orn gain items existed, and for some items the exact increase was known. An update in September 2021 brought with it two super important things that improves Orna players’ quality of life significantly in regards to orn/exp gain items.
This second change has alleviated a certain amount of pain with the orn grind, especially around the mid-game where millions of orns are required for next tier classes but orn income from mob killing wasn’t on par. The majority of players were under-orned by each new tier jump. Thankfully this new change to orns affects a number of low-tier items as early as tier 3! Orna 3.0 brings with it a humongous update the likes of which Orna has not seen for a very long time. One part of this update is the introduction of themed dungeons, which bring with them a variety of unique monsters, gear to find and extra bonuses upon dungeon completion. Themed dungeons are also very much promoting the new party play feature as part of this update, however solo players can still face the full power of party-mode Dungeons in the new horde mode (themed dungeons only) , where they will face the same quantity of Monsters during the dungeon as they would when playing with a party. The most commonly asked question regarding themed dungeons is how do they spawn? Do they spawn randomly as new buildings or take the place of other buildings/dungeons or what? Well the answer is currently that themed dungeons do randomly spawn on a weekly rotation but they take the place of existing dungeons, no new buildings appear. Every Sunday evening at midnight UTC the dungeons rotate randomly, with roughly 50% of existing normal dungeons becoming themed dungeons, and the rarity of each dungeon type is transmitted appropriately with Valley of the Gods being the rarest for example. Fuximus (famous Beowulf player) carried out a community incidence report survey during beta, results below, showing approx 50% of dungeons get turned into a themed dungeon every week, with some then being rarer than others.
For quick build loadouts from this guide please go here(not released yet), otherwise please continue on to read the full guide below! YouTube video at the bottom of the guide also. The first opportunity to strip naked for high attack in Orna obviously starts when we can unlock the Swash spec at tier 7 (lvl 150). Typically it’s rare for all players to have the heavy 2 Mil orn cost to purchase their tier 7 class directly on reaching level 150. However the 50K orns cost for tier 7 specs is an easier pill to swallow and in the case for this guide, provides a great introduction to the world of Swash with the Blademaster class (the main melee option at tier 6). Going Swash first gives us time to get accustomed to the Swash life and be prepared - it’s the ultimate glass cannon playstyle and likely very different to how you’ve played Orna up until this point. As usual when entering a new tier in the game we’ve got a number of fairly brutal mobs to deal with at tier 7 that can be especially tough to deal with while being a class tier down. The tier 7 Majistrate class gains over 1000 HP which will make most difficult Blademaster encounters much easier to deal with, however we gotta start somewhere. Nevertheless, Blademaster Swash is fun, fast and as long as you’re prepared to die regularly and lose a few dungeons here and there, it’s definitely an awesome and viable entry into tier 7 and more importantly for your overall Orna career, it’s a great first step into the wonderful world of Swash. As always, we’ve got heaps of experienced Swash players on hand to help out in the Orna Legends discord server, welcome to everyone - you’ll also want to join the dedicated Swash server set up by Swash legend Lenneth Valkyrie called The Arisen Swashbuckler. A must-visit for all aspiring Swashies.
IntroductionOnce your character reaches level 50 (tier 3) you will unlock the ability to enter Gauntlets and Dungeons to slay the foul demons and beasts within! You will need gauntlet keys to enter but don't worry, there are plenty of opportunities to find these by playing the game normally. One of the best ways early on is to kill as many bosses in the world that you can, also keep an eye out for quests giving keys as a reward. Dungeons and your menu Gauntlet are effectively the same content, just that Dungeons are statically located on the world map and your menu Gauntlet is of course accessible wherever you are. All dungeons and your gauntlet have individual cooldowns, they are not shared, allowing you to complete many many dungeons if time allows. Dungeon TiersWhat you may have realised if you've completed a number of dungeons already through different levels, is that the number and type of monster you encounter within Dungeons actually changes depending on what tier of Dungeon you have entered. You can actually change the tier of dungeon (up to your tier) with the drop down menu. If you enter without changing anything the game will create a dungeon of your current tier automatically. Each Dungeon Tier has a set number of mobs/bosses that will appear within the dungeon. For example a tier 5 dungeon has 3 extra floors and 2 extra bosses than any tier 1 - 4 dungeons, but also certain floors will have a certain tier of mob that always spawns. The mobs within those tiers are always random. Any mob can spawn in dungeons except from weather specific mobs, so it's a great place to farm water biome mobs for example. There also exists dungeon-only mobs which can be lucrative also. Dungeon EncountersThe infographic below is a useful resource showing what tiers of mobs spawn in each tier of dungeon, as well as what floors you will find bosses on.
The X-axis dictates which tier of Dungeon you are entering and Y-axis shows how deep or how many floors and therefore number of mobs the relevant tier of Dungeon contains within. I've finally got round to writing down a bunch of helpful tips that typically answer a lot of common questions about Orna. How many do you know?! Video at the bottom of the page if you'd prefer some in-game visuals for all these same tips also! World
Greetings Travellers! Welcome to Part 2 of our written guide of our Thief Class Progression Guide for Orna. I've also uploaded a video version to YouTube you can check out here: In this guide we'll cover itemisation and gearing options for thief classes from tier 1 to tier 10. We do go into a little more detailed discussion in the video guide which you can find here on YouTube. The items considered in this guide are core-game items, not event raid items. Therefore some best-in-slot items may not be in the guide, however all items suggested can be found throughout all parts of the year. Tier 1 - ThiefIntroductionGreetings Travellers! Welcome to the written guide of our Thief Class Progression Guide as part of our Beginner Guide Series for Orna. I've also uploaded a video version to YouTube you can check out here: This will act as Part 1 where we cover Classes, Specs and Pets in particular. In Part 2 we'll cover itemisation and gearing options for thief classes. We'll start with the general overviews of the thief class tree and supplementary classes, followed by recommended specs and pets. Following that I have written out in more detail some solid description of each class below. Tier 1 - Thief & Tier 2 - Rogue |
AuthorShabbash has been playing Orna since the summer of 2019, reaching max level 250 a year later, and has a vast plethora of experience within the game. After completing and surviving the grind, Shabbash now turns his attention to creating the best guide resources for players to improve their enjoyment of what Orna has to offer. Categories
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