Orna features a number of buildings available to either construct ourselves as players or indeed find out in the wild. For the first couple of years of Orna’s life we could only really build similar buildings to what we’d find in the wild such as shops and bestiaries, making our home towns more like shopping malls for dowsing rods and monster remains. The only unique building initially was the Keep, where we could invest some gold and store items and followers.
Then Odie introduced refineries and jewellers into the game for us to build, at a maximum of one per area. However, the biggest update to constructible buildings came during early 2021 where a handful of useful buildings became available for players to build in our origin towns only. The buildings genuinely make our origin town feel more like a town, especially when you start receiving villagers to live in your residences! It makes your town feel more alive.
This update is commonly known as the origin town update for obvious reasons, and it brought some really awesome features to the game that cater to both new and established players. In this Orna Legends guide we’ll take a look at all these new origin town buildings, detail their functions and why players will look to construct these, as well as sharing opinion on when players should consider building these and what to prioritise.
Orna players have always known that experience and orn gain items existed, and for some items the exact increase was known. An update in September 2021 brought with it two super important things that improves Orna players’ quality of life significantly in regards to orn/exp gain items.
This second change has alleviated a certain amount of pain with the orn grind, especially around the mid-game where millions of orns are required for next tier classes but orn income from mob killing wasn’t on par. The majority of players were under-orned by each new tier jump. Thankfully this new change to orns affects a number of low-tier items as early as tier 3!
Orna 3.0 brings with it a humongous update the likes of which Orna has not seen for a very long time. One part of this update is the introduction of themed dungeons, which bring with them a variety of unique monsters, gear to find and extra bonuses upon dungeon completion. Themed dungeons are also very much promoting the new party play feature as part of this update, however solo players can still face the full power of party-mode Dungeons in the new horde mode (themed dungeons only) , where they will face the same quantity of Monsters during the dungeon as they would when playing with a party.
The most commonly asked question regarding themed dungeons is how do they spawn? Do they spawn randomly as new buildings or take the place of other buildings/dungeons or what? Well the answer is currently that themed dungeons do randomly spawn on a weekly rotation but they take the place of existing dungeons, no new buildings appear. Every Sunday evening at midnight UTC the dungeons rotate randomly, with roughly 50% of existing normal dungeons becoming themed dungeons, and the rarity of each dungeon type is transmitted appropriately with Valley of the Gods being the rarest for example. Fuximus (famous Beowulf player) carried out a community incidence report survey during beta, results below, showing approx 50% of dungeons get turned into a themed dungeon every week, with some then being rarer than others.
For quick build loadouts from this guide please go here(not released yet), otherwise please continue on to read the full guide below!
YouTube video at the bottom of the guide also.
The first opportunity to strip naked for high attack in Orna obviously starts when we can unlock the Swash spec at tier 7 (lvl 150). Typically it’s rare for all players to have the heavy 2 Mil orn cost to purchase their tier 7 class directly on reaching level 150. However the 50K orns cost for tier 7 specs is an easier pill to swallow and in the case for this guide, provides a great introduction to the world of Swash with the Blademaster class (the main melee option at tier 6).
Going Swash first gives us time to get accustomed to the Swash life and be prepared - it’s the ultimate glass cannon playstyle and likely very different to how you’ve played Orna up until this point. As usual when entering a new tier in the game we’ve got a number of fairly brutal mobs to deal with at tier 7 that can be especially tough to deal with while being a class tier down. The tier 7 Majistrate class gains over 1000 HP which will make most difficult Blademaster encounters much easier to deal with, however we gotta start somewhere.
Nevertheless, Blademaster Swash is fun, fast and as long as you’re prepared to die regularly and lose a few dungeons here and there, it’s definitely an awesome and viable entry into tier 7 and more importantly for your overall Orna career, it’s a great first step into the wonderful world of Swash.
As always, we’ve got heaps of experienced Swash players on hand to help out in the Orna Legends discord server, welcome to everyone - you’ll also want to join the dedicated Swash server set up by Swash legend Lenneth Valkyrie called The Arisen Swashbuckler. A must-visit for all aspiring Swashies.
Once your character reaches level 50 (tier 3) you will unlock the ability to enter Gauntlets and Dungeons to slay the foul demons and beasts within! You will need gauntlet keys to enter but don't worry, there are plenty of opportunities to find these by playing the game normally. One of the best ways early on is to kill as many bosses in the world that you can, also keep an eye out for quests giving keys as a reward.
Dungeons and your menu Gauntlet are effectively the same content, just that Dungeons are statically located on the world map and your menu Gauntlet is of course accessible wherever you are. All dungeons and your gauntlet have individual cooldowns, they are not shared, allowing you to complete many many dungeons if time allows.
What you may have realised if you've completed a number of dungeons already through different levels, is that the number and type of monster you encounter within Dungeons actually changes depending on what tier of Dungeon you have entered. You can actually change the tier of dungeon (up to your tier) with the drop down menu. If you enter without changing anything the game will create a dungeon of your current tier automatically.
Each Dungeon Tier has a set number of mobs/bosses that will appear within the dungeon. For example a tier 5 dungeon has 3 extra floors and 2 extra bosses than any tier 1 - 4 dungeons, but also certain floors will have a certain tier of mob that always spawns. The mobs within those tiers are always random. Any mob can spawn in dungeons except from weather specific mobs, so it's a great place to farm water biome mobs for example. There also exists dungeon-only mobs which can be lucrative also.
The infographic below is a useful resource showing what tiers of mobs spawn in each tier of dungeon, as well as what floors you will find bosses on.
The X-axis dictates which tier of Dungeon you are entering and Y-axis shows how deep or how many floors and therefore number of mobs the relevant tier of Dungeon contains within.
I've finally got round to writing down a bunch of helpful tips that typically answer a lot of common questions about Orna. How many do you know?! Video at the bottom of the page if you'd prefer some in-game visuals for all these same tips also!
Welcome to Part 2 of our written guide of our Thief Class Progression Guide for Orna. I've also uploaded a video version to YouTube you can check out here:
In this guide we'll cover itemisation and gearing options for thief classes from tier 1 to tier 10. We do go into a little more detailed discussion in the video guide which you can find here on YouTube.
The items considered in this guide are core-game items, not event raid items. Therefore some best-in-slot items may not be in the guide, however all items suggested can be found throughout all parts of the year.
Tier 1 - Thief
Welcome to the written guide of our Thief Class Progression Guide as part of our Beginner Guide Series for Orna. I've also uploaded a video version to YouTube you can check out here:
This will act as Part 1 where we cover Classes, Specs and Pets in particular. In Part 2 we'll cover itemisation and gearing options for thief classes.
We'll start with the general overviews of the thief class tree and supplementary classes, followed by recommended specs and pets. Following that I have written out in more detail some solid description of each class below.
Tier 1 - Thief & Tier 2 - Rogue
We've just uploaded a 2-part Warrior Class Progression guide video series to YouTube and are currently in the process of fleshing out a proper written guide for this site. You can check out the video guides here:
Part 1: Classes, Specs and Pets
Part 2: Itemisation
In the meantime we'll post the summary screenshots for each tier that we mention in the video. If you haven't watched the video yet, these screenshots give a general overview of which items you should be aiming for at each tier, without the added detail as to why we missed certain items out.
Tier 1 - Warrior
Tier 2 - Valkyrie / Paladin
Welcome to my beginner basics guide to Orna, which I've decided to create after some deliberation. Asides from the excellent wiki Orna.Guide, there's not really much in the way of guides, builds or game info available yet, and the stuff I do see online is usually either out of date, not greatly explained, or even provides bad advice for new players. So if you've been desperately trying to find a decent Orna guide, you've found it! Light your torches, grab a beverage and settle in, I will share all the knowledge and lower your entry threshold to begin dominating your world.
Orna blends classic fantasy RPG features with modern mobile technology, developed by one ethical man Odie, he takes a strong stance against pay-to-win models that . This mobile game has zero ads. I'll repeat, this game has zero ads! Almost unheard of in free mobile games available in the app stores. This fantastic GPS powered RPG has got so much to offer fans of the genre, including immersive multiplayer and turf-war-like augmented reality features.
This is a solid and comprehensive guide that covers all the basic features Orna has to offer once you've made a new character and you're ready to slay. There's plenty of game mechanics, tips, tricks and understanding to be had which takes time to learn and master. The depth of the game will surprise people considering the size of the dev team. In order to make this guide as future-proof and robust as possible I will concentrate on the fundamentals of the game in this guide, with links dotted about to other guides and builds as we expand our content and delve deeper.
Particular and specific knowledge is learnt with experience and long hours of playtime. I always say it's best to play the game in a way that is FUN for you. For many people that involves getting more knowledgeable about the game allowing you yourself to share knowledge, and of course to get strong. Get sick loot, learn powerful spells and unleash domination upon your local world, that's what Orna Legends is all about!
As a final precursory note before getting into it, please note that I am just one person, and although I have played this game a lot (top 20 first players to reach max level), I may be wrong on some points. What's important is this guide exists to assist you in getting more enjoyment out of your own game-play. Please feel free to contact me in regards to this guide, and about anything on this site with any comments you may have! Without any further ado let's take our first steps into Orna!
Orna is described by the dev as: "... a classic-style RPG that augments your real world. Enjoy turn-based combat, collect and upgrade your weapons and armor, learn spells, fight bosses, and claim real world landmarks with your mobile phone, wherever you are." Although you can of course play single player, Orna has fantastic multiplayer features that you'll definitely want to check out. That revolves mainly around kingdoms, basically the game's guild function. Participate in wars, defeat kingdom raid bosses for sweet loot, and fight other kingdoms for glory and kingdom orns.
There's no trading mechanic in this game, no "economy" or "auction house" to play. This will surely turn away some players but it leaves the essence of the RPG genre at the heart of the game, so that's what we'll concentrate on here; playing the actual game.
2.1 Class System
Orna has many classes available to unlock and play. All classes you unlock can be switched to freely. There are also specialisations which act like sub-classes you can switch between, allowing you to mix and match class+specs to further specialise your play-style. Want to be a tanky mage or specialist big damage spells - no problem. Want to be a warrior with a raging beserker mode to do more damage to both you and your enemy, or a warrior that sacrifices all defense for attack, or even a warrior who likes massive shielding extra hitpoints - absolutely no problem.
The simple class and spec based system starts with the classic warrior/mage/rogue archetypes, that gets more in-depth as you progress further into the game. You can even end up going full pokemon style with pet-based builds where you buff your pets to do obscene damage (if they can be bothered to attack).
There are no stat points in this game. Each class has a base level of stats that grows a number of pre-determined points each time you level-up.
"What! No stat points? But how what about build diversity?!" We all remember dumping all spare stat points into Vitality in Diablo 2 right? Did that stop build diversity? Not really. A big power source of stats in Orna come from your gear. Build diversity in Orna comes from the combination of class, spec, follower, gear, play-style and the content you want to play in the moment. Some builds are better than others at certain aspects of the game, but that often depends on what level your gear is at. Every build can do all content and that's a fact. Odie (the dev) is great at improving the game with content and balance, and tends to roll out updates on a monthly basis.
Notice I did not talk about build diversity in Diablo 3, let's quickly move on.
2.3 Mobile Games are Pay to Win Right?
As I said, there's no ads in this game and no pay-to-win aspect. There's a small amount of temporary pay-to-progress a wee bit available in the form of a temporary experience boost available, but that is also easy to find in the actual game, especially if you move around. Speaking of which...
2.4 How do I Move?
Orna is a GPS augmented reality game, that works similarly to Pokemon Go in that the in-game world map is based around the real-life world map, and Orna uses OpenStreetMap in that regard. So that means you have to move around in real life, go for a walk, bike ride or ride shotgun down the highway to find cool new mobs and bosses to smash, new lands to claim and other player's territory to conquer. Find an Arcanist down the street to buy new spells, a rare Demonologist to unleash your weapon's maximum potential, or even a dungeon at the in-laws' to defeat and claim its special rewards (now you might even look forward to visiting).
2.5 I Love Hardcore RPG Games, is Orna Hardcore Enough for Me?
Well if you're reading this then Orna probably is for you, or you've already tried it and want to get more hardcore. I just want to point out that Orna can be enjoyed by everyone in their own way. It's not hardcore in the fact that you can die and resurrect yourself ad infinitum, there's no "hardcore" die-once mode. It gets grindy sure, but towards the mid to late game as you may expect. You can still enjoy the game logging in to kill a few mobs, fight your kingdom war battle and a couple of raids every day or so. You can still make progression that way, and being a mobile game it's perfect for a wee passive grinding session whilst commuting or chilling on the couch. There's also plenty of kingdoms (guilds) that cater to all levels of player activity, whether you can only play once a day or you can't stop playing and find yourself at the higher tier levels super fast, you'll be able to find a great kingdom to call home, there's a great community within the game.
With all that being said, Orna has certainly become one of my favourite games ever. You must find it within yourself to learn to play the game with your own passion. Play for fun in these crazy covid times. Respect yourself and your kingdom mates, respect the local hero who controls your entire city. Motivate yourself to take them down!
Let me help you with that, let's start assisting your world domination. Carry on!
3. The First Steps
3.1 New Character - Class Selection
Apart from your character name the most important decision here is choosing your starting class. You have three choices: Warrior, Mage or Thief which set the scene with your classic RPG class archetypes. You can choose your gender but also switch at anytime in-game.
Now I certainly recommend you choose your first character thematically, you're not going to miss out on anything and you'll end up unlocking most of these classes anyway. This guide will ensure you can smash things up nicely with swords and daggers or blast mobs away with powerful magic spells. We'll find out later how class progression works so you can target a certain higher tier class easily, and we'll also release class-specific progression and build guides soon to check out.
You've set the scene for your play-style with your initial class choice and now you've loaded up the world screen. Welcome to the world of Orna, or to be more precise, our own world; planet Earth, with the game world of Orna augmented on top of it! If you've ever checked a local map or something like Google Maps you'll probably be familiar with the map layout with roads and such in game.
You'll see your character sprite in the centre of the screen, surrounded by a few menacing-looking mobs and maybe a building or two. You'll notice your character sprite represents your physical location in the real-world without any obvious way to control character movement.
Yes you'll have to physically move in real life to move in the game. That doesn't mean you can't play sitting on the couch though!
3.3 UI Basics
Tap a mob to get a little more information about it, and you can then tap the battle button to attack it. You can also long tap mobs in the world to go straight into battle, hold your finger for a second on tapping the mob.
Orna utilises turn-based gameplay in battles. You'll notice you can use a spell, attack, defend, check skills, flee or use items. On the top row tap on the spell or attack button to start dealing damage to the mob, you may receive some in return! Hopefully you slaughtered the mob and claimed some rewards for your troubles!
3.5 Mob Respawn and Dealing With Death
If you're coming to Orna from another Augmented Reality game such as Pokemon Go, the first major difference and improvement you might notice is the unlimited spawning of mobs in Orna. Of course in Pokemon Go you catch the few pokemon on your screen then there's nothing in that location for quite some time forcing you to move if you want to keep catching.
In Orna there's a limited amount of mobs that can appear on your screen but they keep on spawning as you kill them with fresh meat. Now that you've decided to go on a rampage and killed a few mobs you'll likely notice your health and mana going low and you're close to impending doom.
If a mob kills you do not worry, you won't lose gear or stats or anything to that affect. You can die an unlimited number of times. The mob that killed you will have a cool-down of 5 minutes before you can attack it again. Gives you time to heal up and re-assess your strategy!
Shabbash has been playing Orna since the summer of 2019, reaching max level 250 a year later, and has a vast plethora of experience within the game. After completing and surviving the grind, Shabbash now turns his attention to creating the best guide resources for players to improve their enjoyment of what Orna has to offer.
Sprite Legends art contest 10/11 Sep