Intro to Aethric's Class Sytem
Hero of Aethric offers many classes to unlock and play as you level up through the game, which can be freely switched between once unlocked. Additionally, there are specialisations that act like sub-classes, allowing you to mix and match class and specialisation to tailor your own unique playstyle. Whether you want to be duel-wielding staff mage, a warrior with hundreds of thousands of extra hitpoints in the form of ward, or a thief that sacrifices defense for ungodly high attack, the simple yet deep class and specialisation system in Aethric has you covered. The classic warrior, mage, and rogue archetypes become more nuanced as you progress through the game, and before long you can even build your character around pets or summoned beasts that can deal devastating damage. The options are endless and allow you to customise your playstyle to your heart's desire.
In Aethric, players are given the freedom to switch between different classes and playstyles once they have been unlocked with orns. All skills learned from unlocking classes can be used by any other class, giving players the flexibility to customise their character's abilities.
Specialisations, on the other hand, cost orns to switch between and will only grant their stats and skills while they are selected. It's best to try and choose a focused path for your specialisation for the long term, until late in the game, as frequent changes will consume a lot of orns. Many specialisations work well with different classes, allowing players to mix and match to find the best fit for their playstyle.
Tiers and Levelling Up
In Aethric you start at level 1 and tier 1.
Tiers are used to introduce new content such as classes, specialisations, followers, mobs, raids, and items. Players will enter a new tier every 25 levels, with a total of 11 tiers including the maximum level of 250. At certain new tiers, players may encounter new mobs and bosses that will be difficult to defeat without upgrades. The table below shows the level ranges associated with each tier:
Class Archetypes Progression
Hero of Aethric generally follows the typical fantasy RPG archetype progression. This means that you unlock more powerful mage classes as you progress up the mage route. You must unlock a class at each tier in order to keep progressing, and you cannot skip tiers with class upgrades. Each new class at each new tier has a prerequisite class that must be unlocked before you can unlock that class, with one exception, the Attuner class at tier 7, which is unlocked by completing a quest for Horus NPC - this is the beginning of the summoner class line.
The class tree infographic below (credit: Waifugeddon) shows the class progression through all the tiers. The arrows indicate which prerequisite class is required to unlock the next tier class. The weapon icons show what gear the class is limited to wearing (warrior, mage, thief, valhallan or summoner). Some classes can wear multiple gear types. The orn cost for unlocking classes is shown on the left beneath the class tier. If a class costs a different amount of orns it's shown above its sprite.
Every class you unlock will be available for you to freely switch between at any time, and all skills learned with a new class can be used with any class. For example, the tier 5 Druid class has skills to double buff your attack, magic, defense, and resistance, which can be useful for any class.
Below are some quick typical class archetype progression lists. There will soon be specific build strategy guides available for each archetype, showing which classes to unlock and the best specializations. The god classes are not included in these progressions, but they remain a viable option from tier 8 onward, by which point you will probably have a better understanding of the game and your preferred playstyle.
Warrior Class Progression
Warrior > Paladin > Battle Master or Centurion >Adept > Majestic > Blademaster > Majistrate > Atlas Vanguard > Titanguard > Gilgamesh
Mage Class Progression
Mage > Archmage > Sorcerer > Mystic or Spellsword > Druid > Battlemage > Archdruid > Nekromancer > Omnimancer > Heretic
Thief Class Progression
Thief > Rogue > Battle Master > Adept > Dragoon or Majestic > Blademaster > Majistrate > Arcanic > Nyx > Realmshifter
Valhallan Class Progression
Pet classes become viable at tier 7 when you can unlock the Beastmaster spec, making your follower stronger and more active in battle. Until tier 7 you can play what you like, but definitely pick up Druid on the way. You can also use Dragoon class until you have enough orns for Dragon Knight. In brackets are beginner pets you can use at each tier that will demolish pretty much everything in your path:
Dragon Knight (Arcane Slime) > Freyr (Breathing Sword/Hammer/Dagger) > Bahamut (Crimson Gazer or Nidhogg) > Beowulf (Fjalar)
Summoner Class Progression
To unlock the summoner class line you first need to find Horus NPC and complete his quest, by handing him a set of standard quality Attuning gear, found from the Arena as PvP loot. In Aethric the NPCs can change location every 24 hours at midnight local time. Check the Discord to see if he's around or check Inns in towns like Vinland for information if Horus is in a reachable spot today.
The first Attuner class is free!
Attuner > Grand Attuner > Summoner > Grand Summoner
At tiers 3, 5, 7, and 9, you can choose a new specialisation for your class in Aethric, which acts like a sub-class. Keep in mind that it costs orns to switch specialisations, and any skills you learn with a specialisation will be forgotten when you switch.
The first specialisation choice is FREE! You can only use this free choice once, and you have the option to save it for later tiers if you want. It's recommended to save your free specialisation choice until tier 5, as you should be able to reach level 100 without much difficulty, and the specialisations available at that tier are more powerful than the ones at tier 3.
Most specialisations will increase some stats. It's important to note that these increases only affect your base stats, not the stats you gain from gear. Some specialisation passive abilities change your stats based on gear, but we're specifically talking about the stat changes that are visible on the specialisation 's stat page.
For the most part, early to mid-game specialisations are a small bonus that you don't pay much attention to. The exception is the Berserker specialisation at tier 5, which allows you to learn the skill Berserk at level 100. This buff increases your damage by 50% while also causing a 5% DOT (damage over time) each turn. At lower levels, this DOT doesn't cause significant damage so we highly recommend choosing Berserker if you're wondering what to choose. Check the second video below to see what the Berserker spec can do!
Summary Video and Conclusion
If you'd like the class system summarised in video format you can check the first one below, otherwise be sure to visit the Orna Legends discord for detailed class discussions, and check out our Builds section for more guides. Thanks for reading 🙂👍
Shabbash has been playing Orna since the summer of 2019, reaching max level 250 a year later, and has a vast plethora of experience within the game. After completing and surviving the grind, Shabbash now turns his attention to creating the best guide resources for players to improve their enjoyment of what Orna has to offer.
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