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Build IntroThis is guide is about hard endless as Sequencer on both Deity and Heretic. It requires for you to be lvl 245 for Ultima. With this build I do 100M orns per hour without temple or event, an hour means 5-6 dungeons. You can see a before/after 2 hours of hard endless on Stats and Gear at the end. Heretic or Deity ? Your most ascended lol. Both are good and have different advantages based on their passives, there is no clear winner. Berserks I suggest to use only berserk 1 and 3 because ruby got nerfed (separated proc on each ruby got merged on only 1 proc so there is now only 50% chance to get healed each turn). It's easier to manage 2 zerk instead of 3 because Elementseal heals just enough to manage 2 berserks. Loadout screenshots and video guide available at the bottom of this guide! Buffing Phase Buffing phase is easier to do on beo because you have more pet act and chance to cast calls. For gear you'd want full immunity rather than high ward/def/res. Skill rotation goes like Ward of Ortanite -> Golem's Fortitude -> Barrier II -> Call of Brynhild -> Divine Bastion II -> Bear's Might - Jinn's Talent -> Wyvern Speed II -> Wyrm's Song -> Berserk -> Berserk III Berserk comes from the t5 spec "Berserker" and Berserk III from the t9 spec "Raider" You can get Element Alignment from the corresponding Apollyon's Pupil/Apprentice or Book and from (Kin of) Kerberos. Elemental resistances from gear and buff are useless because Omnimancy passives override them. I advise to go up to F60 without shrine/vulcan to save time if you have more than 4 Hard Endless to do, because the gains are irrelevant. Buffing LoadoutsWith buffing phase complete we can move on to actually running the dungeon... GearWeapons: There are 2 main choices, Arisen Terror and Questing Staff. Arisen Terror have more mag and have mana so you won't have to use mana adornment on your gear which means that you can have even more mag. Questing Staff more gold bonus and have ward which is good but not as good as more magic. Head/Chest/Accessories: Lost Helmet, Court Jester's Outfit and Band of Gods obviously for max orns bonus Legs: For Heretic: Baldr Boots, (Arisen) Fey Banshee Boots or Arisen Surtr's Boots, best come from preference between ward, def/res and dex. For Deity: Baldr Boots, Arisen Avalon Leggings, any (Arisen) Fey Shoes from Morrigan, Arisen Surtr's Boots. Basically anything that has big stats, my personal preference is Arisen Avalon Leggins because it has 8 slots, mag, high Ward and balanced def/res. I don't like Fey shoes from Morrigan because it reduces mana. Adornments: For weapon it depends if you are on Deity or Heretic, Deity has no health regen passive so you'll need at least 2 ashen ruby to manage DoT from Berserks the rest should be filled with pet act adornment such as Blackened Eyes of Kerberos or Dark Eyes of Kerberos. For Armours: Jewel of the Deep : For Mara ! Hm sorry, for extra mana. Jewel of Creation : Good mix of stats, probably the best. Moondust : Best for mag and dex aka the more important stats. Turul Feather : Best for dex + a bit of crit for ultima, why not. Ashen Pinions : Don't use that, the stats loss especially mag are not worth the 4% bonus crit. Amity: This is probably the most important part about hard endless as sequencer, you need something to regen your mana and amities are perfect for that. % missing/total mana regen are what you're looking for, both are good but missing may be better. Pet: Ashen Phoenix. StatsThe stats shown at the end are from a Deity lvl 250, ascension 51 with Origin Town bonus and Party Bonus. Here almost all stats are important, I'd say that the most important are mag and dex because your run ender are often lack of damage or miss. With 4% missing mana regen and Deity, 4000 mana is enough but that depends on your class and your amity, you don't need too much mana otherwise you'll go out of passive really quick. SkillsHere is a list of all the skills I use when in a run: Elementseal 1 or 2 : That's the skill you'll spam for it's low mana cost, it also useful to build ward and manage zerks. Gait of Snotra : Use it when you lack of damage, around F150. Drain 3 : In case you really need to regen hp, don't use it against berserk in deep floors. Transference 3 : For ward regen and against mobs that are immune or even resistant against your element. Element VI : Against beefy stuff like Nidhogg if you are in Earthen Legion. Ultima : For when you want to oneshot something that have really high hp, mainly t10 bosses and higher floor berserks. Ultima 2 : If you run with low mag it may be better than Ultima depending on the situation. Stun Dart : Against mob with Mystic Feather or high Dex such had Arisen Ronin, Fallen Realmshifter or Fallen Gaia. Loadouts for Running Hard EndlessVideo covering all these concepts in detail:
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AuthorShabbash has been playing Orna since the summer of 2019, reaching max level 250 a year later, and has a vast plethora of experience within the game. After completing and surviving the grind, Shabbash now turns his attention to creating the best guide resources for players to improve their enjoyment of what Orna has to offer. Categories
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